P+ - Mewtwo - Subaction - AttackLw4
            
            
            
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            Stats
            
                
                    | IASA: | 27 | 
                
                    | Hitboxes active: | 4-14 | 
                
                    | Hitbox set 0 hits: | 4 | 
                
                    | Subaction Index: | 0x60 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-6
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 17 | 30 | 103 | 361 | Darkness | Burn | false | 9 | 8 |            | 
                            
                            | 0 | 1 | 15 | 20 | 103 | 361 | Darkness | Burn | false | 8 | 7 |            | 
                
             
            Frames:7-14
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 7 | 20 | 103 | 361 | Darkness | Burn | false | 5 | 5 |            | 
                
             
            Scripts
            Main
            - AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 30, size: 4.7, x_offset: 0.0, y_offset: 1.934, z_offset: 13.671, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 20, size: 6.86, x_offset: 0.0, y_offset: 2.734, z_offset: 13.671, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 2.734, z_offset: 13.671, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: true, unk6: 0 })
- DeleteHitBox(1)
- SyncWait(8.0)
- DeleteAllHitBoxes
- AsyncWait(26.0)
- AllowInterrupts
GFX
            - AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 39, graphic: 4, bone: 0, x_offset: 10.671, y_offset: 1.434, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 39, graphic: 6, bone: 0, x_offset: 10.671, y_offset: 1.434, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 10.671, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
            - SoundEffectStop(105)
- AsyncWait(3.0)
- SoundEffect1(79)
- SoundEffect1(80)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(3.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 17, unk2: 0 }
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })