P+ - Ganondorf - Subaction - AttackLw4
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Stats
IASA: |
39 |
Hitboxes active: |
11-14, 21-24 |
Hitbox set 0 hits: |
11, 21 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
8 |
115 |
0 |
160 |
Normal |
Kick |
0.5 |
5 |
5 |
|
0 |
2 |
8 |
130 |
0 |
160 |
Normal |
Kick |
0.5 |
5 |
5 |
|
0 |
3 |
8 |
115 |
0 |
160 |
Normal |
Kick |
0.5 |
5 |
5 |
|
0 |
4 |
8 |
130 |
0 |
160 |
Normal |
Kick |
0.5 |
5 |
5 |
|
Frames:21-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
60 |
110 |
120 |
Normal |
Kick |
8 |
7 |
|
0 |
1 |
14 |
60 |
110 |
120 |
Normal |
Kick |
8 |
7 |
|
0 |
2 |
12 |
60 |
110 |
120 |
Normal |
Kick |
7 |
6 |
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Scripts
Main
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(6.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 160, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 115, size: 4.3, x_offset: 0.0, y_offset: 2.6, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 160, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 115, size: 4.3, x_offset: 2.0, y_offset: 2.6, z_offset: 1.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 160, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 130, size: 4.3, x_offset: 0.0, y_offset: 5.55, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 4, set_id: 0, damage: Constant(8.0), trajectory: 160, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 130, size: 4.3, x_offset: 2.0, y_offset: 5.55, z_offset: 1.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 2.6667, unk: 0 }
- AsyncWait(30.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 120, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 60, size: 4.3, x_offset: 0.0, y_offset: 3.38, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 120, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 60, size: 4.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 120, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 60, size: 4.3, x_offset: 0.0, y_offset: 6.33, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.2143, unk: 0 }
- AsyncWait(51.0)
- AllowInterrupts
GFX
- AsyncWait(10.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(30.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(9.0)
- SoundEffectStop(105)
- SoundEffect1(168)
- SyncWait(1.0)
- SoundEffect1(4771)
- SyncWait(19.0)
- SoundEffect1(168)
- SyncWait(1.0)
- SoundEffect1(4771)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(10.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(30.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(60.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }