P+ - Ganondorf - Subaction - EscapeB

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Stats

IASA: 31
Fully Intangible: 4-19
Subaction Index: 0x45

Scripts

Main

  1. AsyncWait(3.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. AsyncWait(19.0)
  5. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  6. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. FlashEffectOverlay { red: 100, green: 0, blue: 185, alpha: 0 }
  2. SetColorOfFlashEffectOverlay { transition_time: 3, red: 100, green: 0, blue: 185, alpha: 120 }
  3. Subroutine(0x2b578)
  4. AsyncWait(3.0)
  5. FlashEffectOverlay { red: 100, green: 0, blue: 185, alpha: 120 }
  6. TagDisplay(false)
  7. AsyncWait(5.0)
  8. loop 5 times:
    1. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
    2. SyncWait(1.0)
    3. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
    4. SyncWait(1.0)
  9. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  10. SetColorOfFlashEffectOverlay { transition_time: 10, red: 100, green: 0, blue: 185, alpha: 0 }
  11. SyncWait(8.0)
  12. NormalizePhysics
  13. RemoveFlashEffect
  14. AsyncWait(27.0)
  15. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  16. AsyncWait(30.0)
  17. AllowInterrupts

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(4718)
  3. SyncWait(8.0)
  4. SoundEffect1(4769)
  5. SyncWait(8.0)
  6. SoundEffect1(4767)
  7. SyncWait(8.0)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
  3. AsyncWait(2.0)
  4. AsyncWait(10.0)
  5. Subroutine(0x2b328)
  6. AsyncWait(28.0)
  7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }