P+ - Ganondorf - Subaction - EscapeB
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
Stats
IASA: |
31 |
Fully Intangible: |
4-19 |
Subaction Index: |
0x45 |
Scripts
Main
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(19.0)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- ChangeHurtBoxStateAll { state: Normal }
GFX
- FlashEffectOverlay { red: 100, green: 0, blue: 185, alpha: 0 }
- SetColorOfFlashEffectOverlay { transition_time: 3, red: 100, green: 0, blue: 185, alpha: 120 }
- Subroutine(0x2b578)
- AsyncWait(3.0)
- FlashEffectOverlay { red: 100, green: 0, blue: 185, alpha: 120 }
- TagDisplay(false)
- AsyncWait(5.0)
- loop 5 times:
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
- SyncWait(1.0)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- SyncWait(1.0)
- UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
- SetColorOfFlashEffectOverlay { transition_time: 10, red: 100, green: 0, blue: 185, alpha: 0 }
- SyncWait(8.0)
- NormalizePhysics
- RemoveFlashEffect
- AsyncWait(27.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(30.0)
- AllowInterrupts
SFX
- AsyncWait(3.0)
- SoundEffect1(4718)
- SyncWait(8.0)
- SoundEffect1(4769)
- SyncWait(8.0)
- SoundEffect1(4767)
- SyncWait(8.0)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
- AsyncWait(2.0)
- AsyncWait(10.0)
- Subroutine(0x2b328)
- AsyncWait(28.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }