P+ - Ganondorf - Subaction - SwordSlash
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Stats
IASA: |
None |
Hitboxes active: |
40-42 |
Hitbox set 0 hits: |
40 |
Subaction Index: |
0x3a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:40
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
31 |
40 |
100 |
361 |
Flame |
Burn |
1.5 |
13 |
15 |
19 |
|
0 |
1 |
33 |
40 |
100 |
361 |
Flame |
Burn |
1.5 |
13 |
16 |
20 |
|
0 |
2 |
35 |
40 |
100 |
361 |
Flame |
Burn |
1.5 |
13 |
17 |
21 |
|
0 |
3 |
37 |
40 |
100 |
361 |
Flame |
Burn |
1.5 |
13 |
18 |
22 |
|
0 |
4 |
24 |
40 |
75 |
55 |
Slash |
Burn |
1.2 |
13 |
12 |
13 |
|
Frames:41-42
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
31 |
40 |
100 |
361 |
Flame |
Burn |
1.5 |
13 |
15 |
19 |
|
0 |
1 |
33 |
40 |
100 |
361 |
Flame |
Burn |
1.5 |
13 |
16 |
20 |
|
0 |
2 |
35 |
40 |
100 |
361 |
Flame |
Burn |
1.5 |
13 |
17 |
21 |
|
0 |
3 |
37 |
40 |
100 |
361 |
Flame |
Burn |
1.5 |
13 |
18 |
22 |
|
Scripts
Main
- AsyncWait(29.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
- AsyncWait(39.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(24.0), trajectory: 55, wdsk: 0, kbg: 75, shield_damage: 13, bkb: 40, size: 13.0, x_offset: 0.0, y_offset: 17.0, z_offset: 23.0, tripping_rate: 0.0, hitlag_mult: 1.2, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 0, set_id: 0, damage: Constant(31.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(33.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 2, set_id: 0, damage: Constant(35.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 40, size: 4.25, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 3, set_id: 0, damage: Constant(37.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 13, bkb: 40, size: 4.25, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteHitBox(4)
- SyncWait(2.0)
- DeleteAllHitBoxes
- Armor { armor_type: None, tolerance: 0.0 }
GFX
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(1), Value(1)] }
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.65, randomize: None, terminate_with_animation: false })
- AsyncWait(16.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -20.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
- AsyncWait(35.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 100.0, speed: 16.0, size: 15.0, unk3: 0.0, unk4: 12.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 50 })
- SoundEffectTransient(1839)
- AsyncWait(38.0)
- SwordGlow(SwordGlow { color: 7, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 2.0, point1_z_offset: 0.0, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 16.5, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- GraphicEffect(GraphicEffect { graphic: 40, bone: 0, x_offset: -6.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(39.0)
- SoundEffect1(4774)
- SoundEffect1(57)
- SoundEffect1(113)
- AsyncWait(40.0)
- Rumble { unk1: 5, unk2: 0 }
- ScreenShake { magnitude: 2 }
- SoundEffect1(213)
- SoundEffect1(213)
- SoundEffect1(81)
- FlashEffectLight { red: 255, green: 60, blue: 0, alpha: 125, light_source_x: 75.0, light_source_y: 0.0 }
- GraphicEffect(GraphicEffect { graphic: 59, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 39.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.69998336, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 29.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(42.0)
- DeleteSwordGlow { fade_time: 3 }
- AsyncWait(55.0)
- EndAestheticWindEffect { unk: 0 }
- SetColorOfFlashEffectLight { transition_time: 10, red: 255, green: 60, blue: 0, alpha: 0 }
- AsyncWait(65.0)
- RemoveFlashEffect
- AsyncWait(85.0)
- SoundEffectTransient(4701)
SFX
- SyncWait(25.0)
- loop 3 times:
- FlashEffectOverlay { red: 255, green: 255, blue: 40, alpha: 30 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(3.0)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(14.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
- AsyncWait(28.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(39.0)
- SlopeContourFull { hip_n_or_top_n: 7, trans_bone: 3 }
- AsyncWait(71.0)
- SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 10 }
- AsyncWait(90.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }