P+ - Ganondorf - Subaction - SpecialAirHi

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Stats

IASA: None
Hitboxes active: 10-33
Hitbox set 0 hits: 10, 31
Subaction Index: 0x1d9

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:10

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shieldstun Hitlag Targets
0 0 Grab set action: 0xe6
0 1 Grab set action: 0xe6
0 2 11 50 100 361 Darkness Burn AD false 6 6

Frames:11-30

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shieldstun Hitlag Targets
0 0 Grab set action: 0xe6
0 2 11 50 100 361 Darkness Burn AD false 6 6

Frames:31-33

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 0 7 45 120 70 Darkness Unknown(64) AD 5 5
0 1 7 45 120 70 Darkness Unknown(64) AD 5 5

Scripts

Main

  1. Goto(SpecialHi Main 0x27fc0)

GFX

  1. GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: -4.87, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  2. AsyncWait(12.0)
  3. Subroutine(0x290f8)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(4746)
  3. SyncWait(32.0)
  4. SoundEffect1(4747)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 5, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: true })

Other

  1. Rumble { unk1: 18, unk2: 0 }
  2. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 120.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 15.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 50 })
  3. AsyncWait(12.0)
  4. EndAestheticWindEffect { unk: 0 }