P+ - Ganondorf - Subaction - AttackAirLw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
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19 |
20 |
21 |
22 |
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27 |
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30 |
31 |
32 |
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49 |
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54 |
55 |
Stats
IASA: |
38 |
Auto Cancel Window: |
1-3, 32-55 |
Auto Cancel Lag: |
5 |
Landing Lag: |
31 |
Landing Lag (L-Cancel): |
15 |
Hitboxes active: |
16-20 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
22 |
50 |
100 |
270 |
Electric |
Burn |
11 |
10 |
|
0 |
1 |
22 |
50 |
100 |
270 |
Electric |
Burn |
11 |
10 |
|
0 |
2 |
22 |
50 |
100 |
270 |
Electric |
Burn |
11 |
10 |
|
Scripts
Main
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(15.0)
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 6.64, x_offset: 1.69, y_offset: 5.91, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 1, set_id: 0, damage: Constant(22.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 5.86, x_offset: 1.69, y_offset: 4.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(22.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 5.47, x_offset: 0.0, y_offset: 1.69, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(31.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(37.0)
- AllowInterrupts
GFX
- AsyncWait(13.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- loop 13 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.51998335, randomize: None, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.45, randomize: None, terminate_with_animation: false })
- SyncWait(1.0)
Other
- AsyncWait(15.0)
- Rumble { unk1: 17, unk2: 0 }
- SoundEffect1(4772)
- FlashEffectLight { red: 100, green: 100, blue: 255, alpha: 200, light_source_x: 70.0, light_source_y: 90.0 }
- SyncWait(1.0)
- SetColorOfFlashEffectLight { transition_time: 2, red: 100, green: 100, blue: 255, alpha: 0 }
- SyncWait(3.0)
- RemoveFlashEffect