P+ - Ganondorf - Subaction - SpecialNFuwa

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Stats

IASA: 6
Subaction Index: 0x1ce

Scripts

Main

    GFX

    1. loop 17 times:
      1. Subroutine(0xc940)

    SFX

    1. SoundEffect1(4728)
    2. FloatVariableSet { variable: LongtermAccessFloat (0x34), value: 0 }
    3. AsyncWait(12.0)
    4. loop 36 times:
      1. if ((InternalConstantInt(HorizontalCharacterVelocity) LessThanOrEqual scalar(1.02)))
        1. IfStatementAnd ((InternalConstantInt(HorizontalCharacterVelocity) GreaterThanOrEqual scalar(-0.69)))
        2. FloatVariableSet { variable: LongtermAccessFloat (0x34), value: InternalConstantInt(ControlStickXAxisRelative) }
        3. FloatVariableMultiply { variable: LongtermAccessFloat (0x34), value: 0.069 }
        4. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(52))), y_vel: Constant(0.0) }
      2. SyncWait(1.0)

    Other

    1. FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 216, light_source_x: 75.0, light_source_y: 90.0 }
    2. AsyncWait(5.0)
    3. AllowInterrupts
    4. DisableInterruptGroup(AirDodge)
    5. DisableInterruptGroup(AirSpecial)
    6. AsyncWait(7.0)
    7. SetColorOfFlashEffectLight { transition_time: 70, red: 48, green: 0, blue: 128, alpha: 150 }
    8. loop 46 times:
      1. if ((InternalConstantInt(ControlStickYAxis) LessThan scalar(-0.5)))
        1. DisableMovement2(DisableVertical)
        2. SetAnimationAndTimerFrame(67.0)
      2. SyncWait(1.0)
    9. AsyncWait(68.0)
    10. DisableMovement2(DisableVertical)