P+ - Ganondorf - Subaction - SpecialNFuwa
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Stats
IASA: |
6 |
Subaction Index: |
0x1ce |
Scripts
Main
GFX
- loop 17 times:
- Subroutine(0xc940)
SFX
- SoundEffect1(4728)
- FloatVariableSet { variable: LongtermAccessFloat (0x34), value: 0 }
- AsyncWait(12.0)
- loop 36 times:
- if ((InternalConstantInt(HorizontalCharacterVelocity) LessThanOrEqual scalar(1.02)))
- IfStatementAnd ((InternalConstantInt(HorizontalCharacterVelocity) GreaterThanOrEqual scalar(-0.69)))
- FloatVariableSet { variable: LongtermAccessFloat (0x34), value: InternalConstantInt(ControlStickXAxisRelative) }
- FloatVariableMultiply { variable: LongtermAccessFloat (0x34), value: 0.069 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(52))), y_vel: Constant(0.0) }
- SyncWait(1.0)
Other
- FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 216, light_source_x: 75.0, light_source_y: 90.0 }
- AsyncWait(5.0)
- AllowInterrupts
- DisableInterruptGroup(AirDodge)
- DisableInterruptGroup(AirSpecial)
- AsyncWait(7.0)
- SetColorOfFlashEffectLight { transition_time: 70, red: 48, green: 0, blue: 128, alpha: 150 }
- loop 46 times:
- if ((InternalConstantInt(ControlStickYAxis) LessThan scalar(-0.5)))
- DisableMovement2(DisableVertical)
- SetAnimationAndTimerFrame(67.0)
- SyncWait(1.0)
- AsyncWait(68.0)
- DisableMovement2(DisableVertical)