P+ - Ganondorf - Subaction - SpecialAirLwEnd
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
Stats
IASA: |
None |
Hitboxes active: |
2-3 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x1e1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
80 |
35 |
80 |
Normal |
Kick |
false |
5 |
5 |
|
0 |
1 |
8 |
80 |
35 |
80 |
Normal |
Kick |
false |
5 |
5 |
|
0 |
2 |
8 |
80 |
35 |
80 |
Normal |
Kick |
false |
5 |
5 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.875, unk: 0 }
- SetEdgeSlide(StayOn)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 80, size: 4.5, x_offset: 0.0, y_offset: 3.2, z_offset: 9.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 80, size: 4.8, x_offset: 0.0, y_offset: 3.2, z_offset: -9.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 35, shield_damage: 0, bkb: 80, size: 4.8, x_offset: 0.0, y_offset: 3.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(20.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(30.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
GFX
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- SoundEffectStop(4751)
- SoundEffect1(4752)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 15, unk2: 0 }