P+ - Ganondorf - Subaction - SpecialS
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Stats
IASA: |
None |
Hitboxes active: |
30 |
Hitbox set 0 hits: |
30 |
Subaction Index: |
0x1d3 |
Throw
Frame: 26
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
12 |
60 |
90 |
40 |
Darkness |
Explosion |
AerialAndGrounded |
0 |
false |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
80 |
0 |
270 |
Darkness |
Unique |
0 |
0 |
2 |
0 |
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Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 12, trajectory: 40, kbg: 90, wdsk: 0, bkb: 60, effect: Darkness, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Explosion, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 4, trajectory: 0, kbg: 10, wdsk: 0, bkb: 100, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
- AsyncWait(16.0)
- Armor { armor_type: SuperArmor, tolerance: 0.0 }
- AsyncWait(22.0)
- FrameSpeedModifier { multiplier: 2.5, unk: 0 }
- AsyncWait(30.0)
- ApplyThrow { unk0: 0, bone: 69, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(38.0)
- CreateHitBox(HitBoxArguments { bone_index: 69, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 270, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 80, size: 4.0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- BoolVariableSetTrue { variable: RandomAccessBool (0x17) }
- AsyncWait(40.0)
- DeleteAllHitBoxes
- Armor { armor_type: None, tolerance: 0.0 }
- AsyncWait(42.0)
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 6, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(30.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 8, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 20.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffect1(4763)
- SyncWait(14.0)
- SoundEffect1(1840)
- SyncWait(13.0)
- SoundEffect1(4757)
Other
- Rumble { unk1: 13, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(30.0)
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 14, unk2: 0 }