P+ - Ness - Subaction - SpecialS

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Stats

IASA: 49
Subaction Index: 0x1d6

Scripts

Main

  1. AsyncWait(20.0)
  2. Subroutine(0x253c4)
  3. GenerateArticle { article_id: 1, subaction_only: true }
  4. Subroutine(0x2534c)
  5. FrameSpeedModifier { multiplier: 1.4, unk: 0 }
  6. AsyncWait(58.0)
  7. AllowInterrupts

GFX

  1. AsyncWait(10.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 37, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. AsyncWait(20.0)
  4. GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(4.0)
  2. if (RollADie value(2))
    1. Subroutine(0x214c4)
  3. else
    1. SoundEffectVictory(3607)

Other

  1. SlopeContourStand { leg_bone_parent: 4 }
  2. AsyncWait(20.0)
  3. Rumble { unk1: 13, unk2: 0 }
  4. AsyncWait(18.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }