P+ - Ness - Subaction - AttackAirB
            
            
            
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            Stats
            
                
                    | IASA: | 36 | 
                
                    | Auto Cancel Window: | 1-9, 25-40 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 18 | 
                
                    | Landing Lag (L-Cancel): | 9 | 
                
                    | Hitboxes active: | 10-18 | 
                
                    | Hitbox set 0 hits: | 10 | 
                
                    | Subaction Index: | 0x64 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:10-11
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 16 | 16 | 109 | 361 | Electric | MagicZap | 9 | 8 |            | 
                            
                            | 0 | 1 | 16 | 16 | 109 | 361 | Electric | MagicZap | 9 | 8 |            | 
                
             
            Frames:12-18
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 10 | 0 | 100 | 361 | Normal | Kick | 6 | 6 |            | 
                            
                            | 0 | 1 | 10 | 0 | 100 | 361 | Normal | Kick | 6 | 6 |            | 
                
             
            Scripts
            Main
            - AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 109, shield_damage: 0, bkb: 16, size: 3.9958, x_offset: 1.4937, y_offset: -0.9945, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 109, shield_damage: 0, bkb: 16, size: 4.8265, x_offset: 0.9945, y_offset: 2.6559, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 3.6643, x_offset: 1.4937, y_offset: -0.9945, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 0, size: 4.495, x_offset: 0.9945, y_offset: 2.6559, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(7.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(35.0)
- AllowInterrupts
GFX
            - AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 16, x_offset: 0.0, y_offset: 1.4, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
            - AsyncWait(9.0)
- SoundEffect1(3651)
- SoundEffect1(55)
Other
            - Subroutine(0x22914)
- AsyncWait(9.0)
- Rumble { unk1: 17, unk2: 0 }