P+ - Ness - Subaction - Attack13
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30 |
Stats
IASA: |
None |
Hitboxes active: |
6-9 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x4a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
40 |
100 |
361 |
Normal |
Kick |
3 |
4 |
|
0 |
1 |
4 |
40 |
100 |
361 |
Normal |
Kick |
3 |
4 |
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Scripts
Main
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 2.4921, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.6588, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(2.4921)] }
- UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(1), Scalar(4.6588)] }
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
SFX
- AsyncWait(5.0)
- SoundEffect1(55)
- SoundEffect1(3624)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(19.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }