P+ - Ness - Subaction - Attack13

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Stats

IASA: None
Hitboxes active: 6-9
Hitbox set 0 hits: 6
Subaction Index: 0x4a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 40 100 361 Normal Kick 3 4
0 1 4 40 100 361 Normal Kick 3 4

Scripts

Main

  1. AsyncWait(5.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 2.4921, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.6588, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: true, unk6: 0 })
  4. SyncWait(2.0)
  5. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(0), Scalar(2.4921)] }
  6. UnknownEvent { namespace: 0x6, code: 0x2, unk1: 0x0, arguments: [Value(1), Scalar(4.6588)] }
  7. SyncWait(2.0)
  8. DeleteAllHitBoxes

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(55)
    3. SoundEffect1(3624)

    Other

    1. SlopeContourStand { leg_bone_parent: 2 }
    2. AsyncWait(5.0)
    3. Rumble { unk1: 17, unk2: 0 }
    4. AsyncWait(19.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }