P+ - Ness - Subaction - SwingDash_1

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Stats

IASA: None
Hitboxes active: 4-15
Hitbox set 0 hits: 4
Subaction Index: 0x12b

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 12 50 100 70 Normal HomeRunBat 7 6

Frames:9-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 6 50 100 70 Normal HomeRunBat 4 4

Scripts

Main

  1. AsyncWait(3.0)
  2. Subroutine(External: gameAnimCmd_BatSwingDashCommon)
  3. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 25, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. AsyncWait(8.0)
  5. Subroutine(External: gameAnimCmd_BatSwingDashCommon2)
  6. AsyncWait(15.0)
  7. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
      2. AsyncWait(5.0)
      3. Rumble { unk1: 13, unk2: 0 }
      4. AsyncWait(39.0)
      5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }