P+ - Ness - Subaction - SpecialAirHi
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
Stats
IASA: |
None |
Fully Intangible: |
1-4 |
Hitboxes active: |
1-43 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1de |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
25 |
60 |
80 |
361 |
Electric |
Kick |
13 |
11 |
|
Frames:9-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
21 |
45 |
70 |
361 |
Electric |
Shock |
11 |
9 |
|
Frames:21-42
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
45 |
60 |
361 |
Electric |
Shock |
8 |
7 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.33, unk: 0 }
- ArticleRemove(2)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(25.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 5.665, x_offset: 0.0, y_offset: 1.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(4.0)
- ChangeHurtBoxStateAll { state: Normal }
- SyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(21.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 45, size: 4.512, x_offset: 0.0, y_offset: 2.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(26.0)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 45, size: 4.512, x_offset: 0.0, y_offset: 2.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- BoolVariableSetTrue { variable: RandomAccessInt (0x55) }
- AsyncWait(56.0)
- DeleteAllHitBoxes
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 22, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- UnknownEvent { namespace: 0x11, code: 0x19, unk1: 0x0, arguments: [Value(720902), Value(22), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Bool(true)] }
- loop Infinite times:
- FlashEffectOverlay { red: 128, green: 128, blue: 128, alpha: 80 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 0, green: 255, blue: 0, alpha: 80 }
- SyncWait(2.0)
SFX
- AsyncWait(0.0)
- SoundEffectStop(3608)
- SoundEffectStop(3706)
- SoundEffect1(80)
- SyncWait(1.0)
- SoundEffect1(3610)
- SoundEffect1(3610)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 15, unk2: 0 }