P+ - Luigi - Subaction - SpecialAirHi
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
Stats
IASA: |
None |
Fully Intangible: |
5-8 |
Hitboxes active: |
5-22 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x1db |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
21 |
58 |
80 |
90 |
Unknown(15) |
HomeRunBat |
11 |
9 |
|
Frames:7-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
1 |
1 |
80 |
Coin |
Coin |
2 |
3 |
|
0 |
1 |
1 |
1 |
1 |
80 |
Coin |
Coin |
2 |
3 |
|
Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x74) }
- LedgeGrabEnable(Disable)
- ResetVerticalVelocityAndAcceleration(true)
- AsyncWait(4.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(21.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 58, size: 1.95, x_offset: 0.0, y_offset: 0.0, z_offset: 1.22, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Unknown(15), unk1: false, sound_level: 2, unk2: false, sound: HomeRunBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- Goto(0x16fe0)
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- Goto(SpecialHi SFX 0x101d8)
Other
- AsyncWait(8.0)
- Rumble { unk1: 13, unk2: 0 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }