P+ - Luigi - Subaction - AttackHi4

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Stats

IASA: None
Partially Intangible: 3-7
Hitboxes active: 3-7
Hitbox set 0 hits: 3
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-7

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 17 35 98 110 Normal Punch 9 8
0 1 17 35 98 110 Normal Punch 9 8

Scripts

Main

  1. AsyncWait(2.0)
  2. ChangeHurtBoxStateSpecific { bone: 39, state: IntangibleFlashing }
  3. CreateHitBox(HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 110, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 35, size: 3.91, x_offset: 0.0, y_offset: 3.42, z_offset: 1.46, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 110, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 35, size: 3.4, x_offset: 0.0, y_offset: 3.9, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(3.0)
  6. SyncWait(2.0)
  7. UnchangeHurtBoxStateSpecific
  8. DeleteAllHitBoxes

GFX

  1. AsyncWait(1.0)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. SoundEffectStop(105)
  2. AsyncWait(1.0)
  3. Subroutine(0x20640)
  4. SyncWait(1.0)
  5. SoundEffect1(168)
  6. SoundEffect1(8009)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  3. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
  4. AsyncWait(2.0)
  5. Rumble { unk1: 13, unk2: 0 }
  6. AsyncWait(17.0)
  7. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  8. UnknownEvent { namespace: 0xb, code: 0x3, unk1: 0x0, arguments: [Value(0)] }
  9. AsyncWait(22.0)
  10. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }