P+ - Luigi - Subaction - AttackHi4
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
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33 |
34 |
Stats
IASA: |
None |
Partially Intangible: |
3-7 |
Hitboxes active: |
3-7 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
35 |
98 |
110 |
Normal |
Punch |
9 |
8 |
|
0 |
1 |
17 |
35 |
98 |
110 |
Normal |
Punch |
9 |
8 |
|
Scripts
Main
- AsyncWait(2.0)
- ChangeHurtBoxStateSpecific { bone: 39, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 110, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 35, size: 3.91, x_offset: 0.0, y_offset: 3.42, z_offset: 1.46, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 110, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 35, size: 3.4, x_offset: 0.0, y_offset: 3.9, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- SyncWait(2.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
GFX
- AsyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffectStop(105)
- AsyncWait(1.0)
- Subroutine(0x20640)
- SyncWait(1.0)
- SoundEffect1(168)
- SoundEffect1(8009)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- AsyncWait(2.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(17.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- UnknownEvent { namespace: 0xb, code: 0x3, unk1: 0x0, arguments: [Value(0)] }
- AsyncWait(22.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }