P+ - Charizard - Subaction - AttackHi4
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Stats
IASA: |
None |
Hitboxes active: |
2-6, 11-16 |
Hitbox set 0 hits: |
2, 11 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:2
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
60 |
25 |
100 |
105 |
Slash |
Slash |
4 |
4 |
|
Frames:3-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
60 |
25 |
100 |
105 |
Slash |
Slash |
4 |
4 |
|
0 |
2 |
5 |
12 |
10 |
100 |
100 |
Slash |
Slash |
4 |
4 |
|
0 |
3 |
5 |
12 |
10 |
100 |
230 |
Slash |
Slash |
4 |
4 |
|
0 |
4 |
5 |
12 |
10 |
100 |
230 |
Slash |
Slash |
4 |
4 |
|
Frames:11-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
60 |
100 |
83 |
Slash |
Slash |
6 |
6 |
|
0 |
1 |
11 |
60 |
100 |
83 |
Slash |
Slash |
6 |
6 |
|
0 |
2 |
11 |
60 |
100 |
83 |
Slash |
Slash |
6 |
6 |
|
0 |
3 |
11 |
60 |
90 |
83 |
Slash |
Slash |
6 |
6 |
|
0 |
4 |
11 |
60 |
80 |
83 |
Slash |
Slash |
6 |
6 |
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Scripts
Main
- AsyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 105, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 25, size: 4.5, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 100, wdsk: 12, kbg: 100, shield_damage: 0, bkb: 10, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 230, wdsk: 12, kbg: 100, shield_damage: 0, bkb: 10, size: 5.0, x_offset: 3.2, y_offset: 0.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 4, set_id: 0, damage: Constant(5.0), trajectory: 230, wdsk: 12, kbg: 100, shield_damage: 0, bkb: 10, size: 4.0, x_offset: 2.0, y_offset: 1.0, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(12.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 5.0, x_offset: -2.7, y_offset: 2.0, z_offset: -2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 4.0, x_offset: -2.0, y_offset: 2.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 60, size: 3.0, x_offset: -6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 4, set_id: 0, damage: Constant(11.0), trajectory: 83, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 4.5, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(18.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundVoiceLow
- SoundEffect1(168)
- SoundEffect1(5411)
- SyncWait(11.0)
- SoundEffect1(168)
- SoundEffect1(5411)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(4.0)
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(12.0)
- Rumble { unk1: 17, unk2: 0 }
- ScreenShake { magnitude: 0 }
- AsyncWait(13.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(36.0)
- SlopeContourStand { leg_bone_parent: 6 }