P+ - Charizard - Subaction - AppealHi

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Stats

IASA: None
Subaction Index: 0x1bc

Scripts

Main

  1. AsyncWait(3.0)
  2. if (not(ButtonHeld value(6)))
    1. ChangeSubactionRestartFrame(AppealBrawlHiR)
  3. AsyncWait(114.0)
  4. AllowInterrupts

GFX

  1. AsyncWait(104.0)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(27.0)
  2. SoundEffect1(5411)
  3. SyncWait(22.0)
  4. SoundEffect1(5411)
  5. SyncWait(18.0)
  6. SoundEffect1(5488)
  7. SoundEffectTransient(2189)
  8. SyncWait(36.0)
  9. SoundEffect1(5486)
  10. AsyncWait(104.0)
  11. SoundEffectOther1(5449)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(25.0)
  3. SlopeContourStand { leg_bone_parent: 0 }
  4. AsyncWait(70.0)
  5. Rumble { unk1: 18, unk2: 0 }
  6. AsyncWait(104.0)
  7. SlopeContourStand { leg_bone_parent: 6 }
  8. Rumble { unk1: 18, unk2: 0 }
  9. ScreenShake { magnitude: 0 }