P+ - Squirtle - Subaction - AppealHi
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    80 | 
                
                
                    | Subaction Index: | 
                    
                    0x1bc | 
                
            
            Scripts
            Main
            - AsyncWait(79.0)
 - Subroutine(0x20aac)
 
            GFX
            - AsyncWait(40.0)
 - Rumble { unk1: 16, unk2: 0 }
 - AsyncWait(41.0)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
 
            SFX
            - AsyncWait(21.0)
 - SoundEffect1(5544)
 - SyncWait(7.0)
 - SoundEffect1(109)
 - SyncWait(14.0)
 - SoundEffect1(5547)
 - SyncWait(18.0)
 - SoundEffectVictory(2232)
 
            Other
            - AsyncWait(1.0)
 - loop 36 times: 
- if (ButtonPress value(0)) 
- IfStatementOr (ButtonPress value(1))
 - IfStatementOr (ButtonPress value(2))
 - IfStatementOr (ButtonPress value(3))
 - IfStatementOr (ButtonPress value(6))
 - IfStatementOr (ButtonPress value(7))
 - IfStatementOr (ButtonPress value(8))
 - BoolVariableSetTrue { variable: RandomAccessBool (0x21) }
 
 - SyncWait(1.0)
 
 - AsyncWait(37.0)
 - loop 6 times: 
- if (ButtonPress value(1)) 
- IfStatementAnd ((LongtermAccessFloat (0xb2) Equal scalar(0)))
 - IfStatementAnd (not(BoolIsTrue RandomAccessBool (0x21)))
 - BoolVariableSetTrue { variable: RandomAccessBool (0x22) }
 
 - SyncWait(1.0)
 
 - AsyncWait(43.0)
 - if (BoolIsTrue RandomAccessBool (0x22)) 
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 13, bone: 7, x_offset: -1.6, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 9.0, scale: 1.15, randomize: None, terminate_with_animation: false })
 - SoundEffect1(8030)
 - FloatVariableSet { variable: LongtermAccessFloat (0xb2), value: 1 }