P+ - Squirtle - Subaction - DamageHi3

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Stats

IASA: None
Subaction Index: 0x9a

Scripts

Main

    GFX

      SFX

        Other

        1. if ((LongtermAccessFloat (0xb2) Equal scalar(1)))
          1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(2031629), Bool(false), Bool(false)] }
          2. SoundEffect1(8072)
          3. SoundEffect1(8072)
          4. FloatVariableSet { variable: LongtermAccessFloat (0xb2), value: 2 }