P+ - Squirtle - Subaction - Swing4_1
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Stats
IASA: |
12 |
Hitboxes active: |
6-9 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x12f |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
10 |
90 |
0 |
100 |
120 |
Normal |
Paper |
100 |
0.3 |
6 |
6 |
|
0 |
3 |
10 |
90 |
0 |
100 |
120 |
Normal |
Paper |
100 |
0.3 |
6 |
6 |
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Scripts
Main
- AsyncWait(5.0)
- Subroutine(External: gameAnimCmd_HarisenSwing4Common)
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 15, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 13, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(9.0)
- DeleteAllHitBoxes
- BeamSwordTrail { unk: 3 }
- SyncWait(2.0)
- AllowInterrupts
GFX
SFX
Other
- AsyncWait(4.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }
- AsyncWait(5.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(35.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }