P+ - Zelda - Subaction - Swing4_1

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Stats

IASA: 14
Hitboxes active: 7-11
Hitbox set 0 hits: 7
Subaction Index: 0x12f

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-11

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Trip Rate Shieldstun Hitlag Targets
0 2 10 90 0 100 120 Normal Paper 100 0.3 6 6
0 3 10 90 0 100 120 Normal Paper 100 0.3 6 6

Scripts

Main

  1. AsyncWait(6.0)
  2. Subroutine(External: gameAnimCmd_HarisenSwing4Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 88, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 55, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(11.0)
  6. DeleteAllHitBoxes
  7. BeamSwordTrail { unk: 3 }
  8. SyncWait(2.0)
  9. AllowInterrupts

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(6.0)
      3. Rumble { unk1: 13, unk2: 0 }
      4. SlopeContourStand { leg_bone_parent: 2 }
      5. AsyncWait(45.0)
      6. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }