P+ - Zelda - Subaction - Attack12
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x49 | 
            
            Scripts
            Main
            - AsyncWait(1.0)
- FloatVariableSet { variable: RandomAccessFloat (0x7), value: RandomAccessFloat (0x800cd4) }
- FloatVariableSubtract { variable: RandomAccessFloat (0x7), value: 1 }
- if ((RandomAccessInt (0x41f9) Equal scalar(-1))) - BoolVariableSetTrue { variable: RandomAccessBool (0x845e0) }
- GenerateArticle { article_id: 0, subaction_only: true }
- FloatVariableSet { variable: RandomAccessFloat (0x3fd7), value: RandomAccessFloat (0x800cd5) }
- FloatVariableSet { variable: RandomAccessFloat (0x3fd8), value: RandomAccessFloat (0x7) }
 
- else- if ((RandomAccessInt (0x39c2) Equal scalar(-1))) - BoolVariableSetTrue { variable: RandomAccessBool (0x73f00) }
- GenerateArticle { article_id: 0, subaction_only: true }
- FloatVariableSet { variable: RandomAccessFloat (0x37a0), value: RandomAccessFloat (0x800cd5) }
- FloatVariableSet { variable: RandomAccessFloat (0x37a1), value: RandomAccessFloat (0x7) }
 
- else- if ((RandomAccessInt (0x318b) Equal scalar(-1))) - BoolVariableSetTrue { variable: RandomAccessBool (0x63820) }
- GenerateArticle { article_id: 0, subaction_only: true }
- FloatVariableSet { variable: RandomAccessFloat (0x2f69), value: RandomAccessFloat (0x800cd5) }
- FloatVariableSet { variable: RandomAccessFloat (0x2f6a), value: RandomAccessFloat (0x7) }
 
 
 
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
GFX
            
SFX
            
Other