P+ - Zelda - Subaction - LandingFallSpecial
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Stats
IASA: |
32 |
Subaction Index: |
0x33 |
Scripts
Main
- if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
- IfStatementAnd ((LongtermAccessFloat(SpecialLandingLag) NotEqual scalar(10)))
- AsyncWait(4.0)
- AllowInterrupts
- if ((InternalConstantInt(PreviousAction) Equal scalar(282)))
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- if ((InternalConstantInt(PreviousAction) Equal scalar(274)))
- AsyncWait(4.0)
- AllowInterrupts
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(0.0)
- SoundEffectOther1(4021)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(4.0)
- Rumble { unk1: 23, unk2: 0 }
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }