P+ - Wolf - Subaction - LandingFallSpecial
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
Stats
IASA: |
32 |
Subaction Index: |
0x33 |
Scripts
Main
- Subroutine(0x2728c)
- if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
- IfStatementAnd ((LongtermAccessFloat(SpecialLandingLag) NotEqual scalar(10)))
- AsyncWait(10.0)
- AllowInterrupts
- else
- if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
- AsyncWait(50.0)
- AllowInterrupts
- else
- if ((InternalConstantInt(PreviousAction) Equal scalar(280)))
- AsyncWait(80.0)
- AllowInterrupts
- else
- if ((InternalConstantInt(PreviousAction) Equal scalar(281)))
- AsyncWait(80.0)
- AllowInterrupts
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(0.0)
- SoundEffectOther1(6308)
Other
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(4.0)
- Rumble { unk1: 4, unk2: 0 }
- AsyncWait(18.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }