P+ - Wolf - Subaction - LandingFallSpecial

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Stats

IASA: 32
Subaction Index: 0x33

Scripts

Main

  1. Subroutine(0x2728c)
  2. if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
    1. IfStatementAnd ((LongtermAccessFloat(SpecialLandingLag) NotEqual scalar(10)))
    2. AsyncWait(10.0)
    3. AllowInterrupts
  3. else
    1. if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
      1. AsyncWait(50.0)
      2. AllowInterrupts
    2. else
      1. if ((InternalConstantInt(PreviousAction) Equal scalar(280)))
        1. AsyncWait(80.0)
        2. AllowInterrupts
      2. else
        1. if ((InternalConstantInt(PreviousAction) Equal scalar(281)))
          1. AsyncWait(80.0)
          2. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectOther1(6308)

Other

  1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  2. AsyncWait(4.0)
  3. Rumble { unk1: 4, unk2: 0 }
  4. AsyncWait(18.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }