P+ - Wolf - Subaction - Attack100
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Stats
IASA: |
None |
Hitboxes active: |
3, 7, 11, 15, 19-20 |
Hitbox set 0 hits: |
3, 7, 11, 15, 19, 20 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
3 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
Frame:7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
3 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
Frame:11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
3 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
Frame:15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
3 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
Frames:19-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
5 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
3 |
20 |
361 |
Normal |
Kick |
2 |
3 |
|
Scripts
Main
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: false, y_set: false })
- AsyncWait(2.0)
- Subroutine(0x2699c)
- AsyncWait(6.0)
- Subroutine(0x2699c)
- AsyncWait(10.0)
- Subroutine(0x2699c)
- AsyncWait(14.0)
- Subroutine(0x2699c)
- AsyncWait(18.0)
- Subroutine(0x26b3c)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- Goto(0x26dec)
GFX
SFX
- AsyncWait(2.0)
- SoundEffect1(6351)
- SyncWait(4.0)
- SoundEffect1(6349)
- SyncWait(4.0)
- SoundEffect1(6351)
- SyncWait(4.0)
- SoundEffect1(6349)
- SyncWait(4.0)
- SoundEffect1(6351)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 SFX 0x26cec)
Other
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(2.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(6.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(10.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(14.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(18.0)
- Rumble { unk1: 0, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x26bc4)