P+ - Wolf - Subaction - Attack100

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Stats

IASA: None
Hitboxes active: 3, 7, 11, 15, 19-20
Hitbox set 0 hits: 3, 7, 11, 15, 19, 20
Subaction Index: 0x4c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:3

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 5 20 361 Normal Kick 2 3
0 1 2 5 20 361 Normal Kick 2 3
0 2 1 3 20 361 Normal Kick 2 3

Frame:7

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 5 20 361 Normal Kick 2 3
0 1 2 5 20 361 Normal Kick 2 3
0 2 1 3 20 361 Normal Kick 2 3

Frame:11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 5 20 361 Normal Kick 2 3
0 1 2 5 20 361 Normal Kick 2 3
0 2 1 3 20 361 Normal Kick 2 3

Frame:15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 5 20 361 Normal Kick 2 3
0 1 2 5 20 361 Normal Kick 2 3
0 2 1 3 20 361 Normal Kick 2 3

Frames:19-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 5 20 361 Normal Kick 2 3
0 1 2 5 20 361 Normal Kick 2 3
0 2 1 3 20 361 Normal Kick 2 3

Scripts

Main

  1. SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: false, y_set: false })
  2. AsyncWait(2.0)
  3. Subroutine(0x2699c)
  4. AsyncWait(6.0)
  5. Subroutine(0x2699c)
  6. AsyncWait(10.0)
  7. Subroutine(0x2699c)
  8. AsyncWait(14.0)
  9. Subroutine(0x2699c)
  10. AsyncWait(18.0)
  11. Subroutine(0x26b3c)
  12. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  13. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
  14. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
  15. Goto(0x26dec)

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(6351)
    3. SyncWait(4.0)
    4. SoundEffect1(6349)
    5. SyncWait(4.0)
    6. SoundEffect1(6351)
    7. SyncWait(4.0)
    8. SoundEffect1(6349)
    9. SyncWait(4.0)
    10. SoundEffect1(6351)
    11. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    12. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    13. Goto(Attack100 SFX 0x26cec)

    Other

    1. SlopeContourStand { leg_bone_parent: 4 }
    2. AsyncWait(2.0)
    3. Rumble { unk1: 0, unk2: 0 }
    4. AsyncWait(6.0)
    5. Rumble { unk1: 0, unk2: 0 }
    6. AsyncWait(10.0)
    7. Rumble { unk1: 0, unk2: 0 }
    8. AsyncWait(14.0)
    9. Rumble { unk1: 0, unk2: 0 }
    10. AsyncWait(18.0)
    11. Rumble { unk1: 0, unk2: 0 }
    12. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    13. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
    14. Goto(Attack100 Other 0x26bc4)