P+ - Fox - Subaction - Attack100

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Stats

IASA: None
Hitboxes active: 3-4, 10-11, 17-18, 24-25, 31-34, 37
Hitbox set 0 hits: 3, 10, 17, 24, 31, 33, 37
Subaction Index: 0x4c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-4

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 5 25 40 Normal Kick 2 3
0 1 1 5 25 40 Normal Kick 2 3
0 2 1 3 20 40 Normal Kick 2 3

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 5 25 40 Normal Kick 2 3
0 1 1 5 25 40 Normal Kick 2 3
0 2 1 3 20 40 Normal Kick 2 3

Frames:17-18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 5 25 40 Normal Kick 2 3
0 1 1 5 25 40 Normal Kick 2 3
0 2 1 3 20 40 Normal Kick 2 3

Frames:24-25

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 5 25 40 Normal Kick 2 3
0 1 1 5 25 40 Normal Kick 2 3
0 2 1 3 20 40 Normal Kick 2 3

Frames:31-34

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 5 25 40 Normal Kick 2 3
0 1 1 5 25 40 Normal Kick 2 3
0 2 1 3 20 40 Normal Kick 2 3

Scripts

Main

  1. AsyncWait(2.0)
  2. Subroutine(0x11fe8)
  3. AsyncWait(9.0)
  4. Subroutine(0x11fe8)
  5. AsyncWait(16.0)
  6. Subroutine(0x11fe8)
  7. AsyncWait(23.0)
  8. Subroutine(0x11fe8)
  9. AsyncWait(30.0)
  10. Subroutine(0x11f98)
  11. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  12. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
  13. DeleteAllHitBoxes
  14. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
  15. Goto(Attack100 Main 0x12078)

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(3188)
    3. SyncWait(7.0)
    4. SoundEffect1(3188)
    5. SyncWait(7.0)
    6. SoundEffect1(3188)
    7. SyncWait(7.0)
    8. SoundEffect1(3188)
    9. SyncWait(7.0)
    10. SoundEffect1(3188)
    11. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    12. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    13. Goto(Attack100 SFX 0xe538)

    Other

    1. SlopeContourStand { leg_bone_parent: 4 }
    2. AsyncWait(2.0)
    3. Rumble { unk1: 0, unk2: 0 }
    4. AsyncWait(6.0)
    5. Rumble { unk1: 0, unk2: 0 }
    6. AsyncWait(10.0)
    7. Rumble { unk1: 0, unk2: 0 }
    8. AsyncWait(14.0)
    9. Rumble { unk1: 0, unk2: 0 }
    10. AsyncWait(18.0)
    11. Rumble { unk1: 0, unk2: 0 }
    12. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    13. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
    14. Goto(Attack100 Other 0x26d0)