P+ - Fox - Subaction - SpecialAirSEnd

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Stats

IASA: None
Subaction Index: 0x1d9

Scripts

Main

  1. AsyncWait(1.0)
  2. SetVelocity { x_vel: 2.23, y_vel: 0.0 }
  3. FloatVariableSet { variable: RandomAccessFloat (0x5), value: 2.125 }
  4. loop 26 times:
    1. FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: -1 }
    3. AddVelocity { x_vel: Variable(LongtermAccessFloat(CurryAngle1)), y_vel: Constant(0.0) }
    4. FloatVariableSubtract { variable: RandomAccessFloat (0x5), value: 0.0817 }
    5. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
    6. SyncWait(1.0)

GFX

  1. AsyncWait(3.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 7, graphic: 4, bone: 0, x_offset: 5.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
    2. Rumble { unk1: 4, unk2: 0 }
    3. AsyncWait(20.0)
    4. LedgeGrabEnable(EnableInFront)
    5. AsyncWait(24.0)
    6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }