P+ - Fox - Subaction - SpecialAirSEnd
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Stats
IASA: |
None |
Subaction Index: |
0x1d9 |
Scripts
Main
- AsyncWait(1.0)
- SetVelocity { x_vel: 2.23, y_vel: 0.0 }
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: 2.125 }
- loop 26 times:
- FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: -1 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(CurryAngle1)), y_vel: Constant(0.0) }
- FloatVariableSubtract { variable: RandomAccessFloat (0x5), value: 0.0817 }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
- SyncWait(1.0)
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 7, graphic: 4, bone: 0, x_offset: 5.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
- Rumble { unk1: 4, unk2: 0 }
- AsyncWait(20.0)
- LedgeGrabEnable(EnableInFront)
- AsyncWait(24.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }