P+ - Yoshi - Subaction - SpecialAirSEnd

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Stats

IASA: None
Hitboxes active: 13-14
Hitbox set 0 hits: 13
Subaction Index: 0x1d9

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-14

Set ID Dmg BKB KBG Angle Effect Sound Rehit Rate Shieldstun Hitlag Targets
0 1 5 43 54 80 Normal MagicZap 32 4 4

Scripts

Main

  1. DeleteAllHitBoxes
  2. AsyncWait(12.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  4. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 80, wdsk: 0, kbg: 54, shield_damage: 0, bkb: 43, size: 4.8052, x_offset: 0.0, y_offset: 5.264, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 32, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  5. SyncWait(2.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(14.0)
  8. LedgeGrabEnable(EnableInFrontAndBehind)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. AsyncWait(12.0)
  3. UnknownEvent { namespace: 0x11, code: 0x21, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 })] }
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 5, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 360.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(11.0)
  2. SoundEffectStop(2999)
  3. SoundEffect1(3001)

Other

  1. AsyncWait(12.0)
  2. Rumble { unk1: 13, unk2: 8 }
  3. ItemVisibility(true)
  4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }