P+ - Yoshi - Subaction - SpecialHi
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
Stats
IASA: |
50 |
Subaction Index: |
0x1da |
Scripts
Main
- if (OnGround)
- FloatVariableSet { variable: RandomAccessFloat (0x0), value: 0.15 }
- FloatVariableMultiply { variable: RandomAccessFloat (0x0), value: InternalConstantInt(HorizontalCharacterVelocity) }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(0))), y_vel: Constant(0.0) }
- LedgeGrabEnable(Disable)
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(18.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(49.0)
- AllowInterrupts
GFX
- AsyncWait(16.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(17.0)
- SoundEffect1(2984)
Other
- ItemVisibility(false)
- Rumble { unk1: 13, unk2: 0 }
- SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }
- AsyncWait(17.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(30.0)
- SlopeContourStand { leg_bone_parent: 2 }