P+ - Yoshi - Subaction - SpecialHi

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Stats

IASA: 50
Subaction Index: 0x1da

Scripts

Main

  1. if (OnGround)
    1. FloatVariableSet { variable: RandomAccessFloat (0x0), value: 0.15 }
    2. FloatVariableMultiply { variable: RandomAccessFloat (0x0), value: InternalConstantInt(HorizontalCharacterVelocity) }
    3. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(0))), y_vel: Constant(0.0) }
  2. LedgeGrabEnable(Disable)
  3. AsyncWait(3.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  5. AsyncWait(18.0)
  6. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  7. LedgeGrabEnable(EnableInFrontAndBehind)
  8. AsyncWait(49.0)
  9. AllowInterrupts

GFX

  1. AsyncWait(16.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(17.0)
  2. SoundEffect1(2984)

Other

  1. ItemVisibility(false)
  2. Rumble { unk1: 13, unk2: 0 }
  3. SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 3 }
  4. AsyncWait(17.0)
  5. SlopeContourStand { leg_bone_parent: 0 }
  6. AsyncWait(30.0)
  7. SlopeContourStand { leg_bone_parent: 2 }