P+ - Samus - Subaction - SpecialHi
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Stats
IASA: |
None |
Fully Intangible: |
1-5 |
Hitboxes active: |
4-29 |
Hitbox set 0 hits: |
4, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28 |
Subaction Index: |
0x1d8 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
128 |
40 |
95 |
Normal |
Kick |
false |
0.5 |
3 |
2 |
3 |
|
0 |
1 |
2 |
128 |
40 |
95 |
Normal |
Kick |
false |
0.5 |
3 |
2 |
3 |
|
0 |
2 |
2 |
105 |
40 |
95 |
Normal |
Kick |
false |
0.5 |
3 |
2 |
3 |
|
0 |
3 |
2 |
105 |
40 |
95 |
Normal |
Kick |
false |
0.5 |
3 |
2 |
3 |
|
Frames:6-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
106 |
40 |
98 |
Normal |
Kick |
0 |
0.2 |
3 |
2 |
0 |
|
0 |
1 |
1 |
106 |
40 |
98 |
Normal |
Kick |
0 |
0.2 |
3 |
2 |
0 |
|
0 |
2 |
1 |
60 |
40 |
98 |
Normal |
Kick |
0 |
0.2 |
3 |
2 |
0 |
|
0 |
3 |
1 |
60 |
40 |
98 |
Normal |
Kick |
0 |
0.2 |
3 |
2 |
0 |
|
Frames:12-27
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
70 |
0 |
100 |
110 |
Normal |
Kick |
0 |
0.2 |
3 |
2 |
0 |
|
0 |
1 |
1 |
70 |
0 |
100 |
110 |
Normal |
Kick |
0 |
0.2 |
3 |
2 |
0 |
|
0 |
2 |
1 |
50 |
0 |
100 |
240 |
Normal |
Kick |
0 |
0.2 |
3 |
2 |
0 |
|
0 |
3 |
1 |
50 |
0 |
100 |
240 |
Normal |
Kick |
0 |
0.2 |
3 |
2 |
0 |
|
Frames:28-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
50 |
175 |
70 |
Electric |
Kick |
0 |
0.4 |
3 |
2 |
0 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 95, wdsk: 0, kbg: 40, shield_damage: 3, bkb: 128, size: 3.13, x_offset: 0.0, y_offset: -1.03, z_offset: 5.16, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 95, wdsk: 0, kbg: 40, shield_damage: 3, bkb: 128, size: 3.13, x_offset: 0.0, y_offset: -1.03, z_offset: -5.16, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 95, wdsk: 0, kbg: 40, shield_damage: 3, bkb: 105, size: 3.13, x_offset: 0.0, y_offset: 8.25, z_offset: 5.16, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 95, wdsk: 0, kbg: 40, shield_damage: 3, bkb: 105, size: 3.13, x_offset: 0.0, y_offset: 8.25, z_offset: -5.16, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- FloatVariableSet { variable: RandomAccessFloat (0x408), value: 0.02 }
- SyncWait(1.0)
- ChangeHurtBoxStateAll { state: Normal }
- LedgeGrabEnable(EnableInFront)
- loop 3 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 98, wdsk: 0, kbg: 40, shield_damage: 3, bkb: 106, size: 2.73, x_offset: 0.0, y_offset: -1.03, z_offset: 5.16, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 98, wdsk: 0, kbg: 40, shield_damage: 3, bkb: 106, size: 2.73, x_offset: 0.0, y_offset: -1.03, z_offset: -5.16, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 98, wdsk: 0, kbg: 40, shield_damage: 3, bkb: 60, size: 2.73, x_offset: 0.0, y_offset: 8.25, z_offset: 5.16, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 98, wdsk: 0, kbg: 40, shield_damage: 3, bkb: 60, size: 2.73, x_offset: 0.0, y_offset: 8.25, z_offset: -5.16, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- loop 8 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 70, kbg: 100, shield_damage: 3, bkb: 0, size: 2.34, x_offset: 0.0, y_offset: -0.69, z_offset: 5.16, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 70, kbg: 100, shield_damage: 3, bkb: 0, size: 2.34, x_offset: 0.0, y_offset: -0.69, z_offset: -5.16, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 240, wdsk: 50, kbg: 100, shield_damage: 3, bkb: 0, size: 2.34, x_offset: 0.0, y_offset: 8.25, z_offset: 5.16, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 240, wdsk: 50, kbg: 100, shield_damage: 3, bkb: 0, size: 2.34, x_offset: 0.0, y_offset: 8.25, z_offset: -5.16, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 70, wdsk: 0, kbg: 175, shield_damage: 3, bkb: 50, size: 7.81, x_offset: 0.0, y_offset: 4.47, z_offset: 1.38, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 0.4, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- LedgeGrabEnable(EnableInFrontAndBehind)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 10, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(3.0)
- SoundEffect1(2817)
Other
- AsyncWait(3.0)
- RumbleLoop { unk1: 3, unk2: 45 }