P+ - Samus - Subaction - Catch

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Stats

IASA: None
Hitboxes active: 14-24
Subaction Index: 0x6c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:14-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d
0 3 Grab set action: 0x3d

Frames:16-24

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.3, unk: 0 }
  2. GenerateArticle { article_id: 7, subaction_only: true }
  3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(7), Value(2)] }
  4. ArticleVisibility { article_id: 7, visibility: false }
  5. AsyncWait(7.0)
  6. ArticleVisibility { article_id: 7, visibility: true }
  7. AsyncWait(16.0)
  8. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 47, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
  9. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: 15.0, set_action: 61, target: AerialAndGrounded, unk: None })
  10. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: 10.0, set_action: 61, target: AerialAndGrounded, unk: None })
  11. CreateGrabBox(GrabBoxArguments { hitbox_id: 3, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: 5.0, set_action: 61, target: AerialAndGrounded, unk: None })
  12. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  13. AsyncWait(19.0)
  14. DeleteGrabBox(1)
  15. DeleteGrabBox(2)
  16. DeleteGrabBox(3)
  17. AsyncWait(31.0)
  18. DeleteAllGrabBoxes
  19. AsyncWait(78.0)
  20. ArticleRemove(7)

GFX

    SFX

    1. AsyncWait(15.0)
    2. SoundEffect1(2842)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(16.0)
    3. Rumble { unk1: 13, unk2: 0 }
    4. AsyncWait(78.0)
    5. Rumble { unk1: 12, unk2: 0 }