P+ - Samus - Subaction - CatchDash
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Stats
IASA: |
None |
Hitboxes active: |
17-30 |
Subaction Index: |
0x6d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:17-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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0 |
2 |
Grab |
set action: 0x3d |
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0 |
3 |
Grab |
set action: 0x3d |
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Frames:20-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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Scripts
Main
- GenerateArticle { article_id: 7, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(7), Value(3)] }
- ArticleVisibility { article_id: 7, visibility: false }
- AsyncWait(7.0)
- ArticleVisibility { article_id: 7, visibility: true }
- AsyncWait(16.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 47, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: 15.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: 10.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 3, bone_index: 0, size: 3.0, x_offset: 0.0, y_offset: 7.5, z_offset: 5.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- AsyncWait(19.0)
- DeleteGrabBox(1)
- DeleteGrabBox(2)
- DeleteGrabBox(3)
- AsyncWait(29.0)
- FrameSpeedModifier { multiplier: 1.25, unk: 0 }
- AsyncWait(30.0)
- DeleteAllGrabBoxes
- AsyncWait(72.0)
- ArticleRemove(7)
GFX
SFX
- AsyncWait(15.0)
- SoundEffect1(2842)
Other
- AsyncWait(9.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }
- AsyncWait(16.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(56.0)
- Rumble { unk1: 12, unk2: 0 }