P+ - Samus - Subaction - SquatB

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Stats

IASA: None
Subaction Index: 0x2f

Scripts

Main

  1. Goto(SquatF Main 0xf930)

GFX

  1. IntVariableSet { variable: LongtermAccessInt (0x5d), value: 18 }
  2. loop Infinite times:
    1. if ((LongtermAccessInt (0x5d) LessThan scalar(1)))
      1. IntVariableSet { variable: LongtermAccessInt (0x5d), value: 19 }
    2. SyncWait(1.0)
    3. IntVariableSubtract { variable: LongtermAccessInt (0x5d), value: 1 }

SFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.35, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. Goto(0x2333c)

Other