P+ - Samus - Subaction - AttackHi4Ice
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Stats
IASA: |
41 |
Hitboxes active: |
3-13 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x59 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
17 |
45 |
90 |
80 |
Normal |
Unknown(28) |
false |
9 |
8 |
|
0 |
2 |
17 |
45 |
90 |
80 |
Normal |
Unknown(28) |
false |
9 |
8 |
|
Frames:7-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
40 |
105 |
80 |
Normal |
Unknown(28) |
false |
8 |
7 |
|
0 |
2 |
14 |
40 |
105 |
80 |
Normal |
Unknown(28) |
false |
8 |
7 |
|
Frames:10-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
20 |
90 |
85 |
Normal |
Unknown(28) |
false |
7 |
6 |
|
0 |
2 |
12 |
20 |
90 |
85 |
Normal |
Unknown(28) |
false |
7 |
6 |
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Scripts
Main
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 45, size: 3.82, x_offset: 4.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: true, sound: Unknown(28), unk3: 1, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 2, set_id: 0, damage: Constant(17.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 45, size: 5.82, x_offset: -5.86, y_offset: 0.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: true, sound: Unknown(28), unk3: 1, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 40, size: 3.82, x_offset: 3.66, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: true, sound: Unknown(28), unk3: 1, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 40, size: 5.82, x_offset: -5.8581333, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: true, sound: Unknown(28), unk3: 1, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 85, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 3.82, x_offset: 3.66, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: true, sound: Unknown(28), unk3: 1, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 85, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 5.82, x_offset: -5.8581333, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: true, sound: Unknown(28), unk3: 1, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(13.0)
- DeleteSwordGlow { fade_time: 5 }
- DeleteAllHitBoxes
- AsyncWait(40.0)
- AllowInterrupts
GFX
- Subroutine(JumpF GFX 0x6568)
- SwordGlow(SwordGlow { color: 7, blur_length: 7, point1_bone: 47, point1_x_offset: 0.0, point1_y_offset: -3.0, point1_z_offset: 0.0, point2_bone: 47, point2_x_offset: 0.0, point2_y_offset: 3.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 0, bone_id: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 62, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -2.5002666, x_rotation: 20.0, y_rotation: 20.0, z_rotation: 75.0, scale: 0.15, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 62, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -5.9989333, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, randomize: None, terminate_with_animation: true })
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 63, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
- loop 10 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 128, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 2.0, random_y_offset: 2.0, random_z_offset: 2.0, random_x_rotation: 360.0, random_y_rotation: 360.0, random_z_rotation: 360.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 128, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 2.0, random_y_offset: 2.0, random_z_offset: 2.0, random_x_rotation: 360.0, random_y_rotation: 360.0, random_z_rotation: 360.0 }), terminate_with_animation: false })
- SyncWait(1.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(62), Bool(true), Bool(true)] }
- SyncWait(2.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(63), Bool(false), Bool(false)] }
SFX
- SoundEffectStop(105)
- AsyncWait(2.0)
- SoundEffect1(2915)
- SoundVoiceLow
- SyncWait(2.0)
Other
- AsyncWait(2.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(38.0)
- SlopeContourStand { leg_bone_parent: 6 }