P+ - Samus - Subaction - EscapeF

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Stats

IASA: None
Fully Intangible: 4-19
Direction Reverse Frames: 20
Subaction Index: 0x44

Scripts

Main

  1. Subroutine(0xf688)
  2. ReverseDirection
  3. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
  4. Subroutine(0xf6f0)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. AsyncWait(3.0)
  3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(2862)
  3. SyncWait(8.0)
  4. SoundEffect1(2913)
  5. SyncWait(8.0)
  6. SoundEffect1(2911)
  7. SyncWait(12.0)
  8. SoundEffect1(2873)

Other

  1. AsyncWait(5.0)
  2. Subroutine(0x11c98)
  3. SoundEffect1(2871)
  4. AsyncWait(25.0)
  5. SlopeContourStand { leg_bone_parent: 6 }
  6. ItemVisibility(true)
  7. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }