P+ - Samus - Subaction - AttackLw3
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Stats
IASA: |
None |
Hitboxes active: |
6-8 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
80 |
60 |
100 |
Flame |
Burn |
8 |
7 |
|
0 |
1 |
14 |
80 |
60 |
100 |
Flame |
Burn |
8 |
7 |
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0 |
2 |
14 |
80 |
60 |
100 |
Flame |
Burn |
8 |
7 |
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Scripts
Main
- AsyncWait(5.0)
- if ((LongtermAccessInt (0x63) Equal scalar(0)))
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 100, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 100, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 3.52, x_offset: -3.7802668, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 100, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 5.86, x_offset: 0.0, y_offset: 1.38, z_offset: 16.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(9.0)
- FrameSpeedModifier { multiplier: 1.15, unk: 0 }
- else
- Subroutine(0x116f8)
GFX
- AsyncWait(5.0)
- if ((LongtermAccessInt (0x63) Equal scalar(0)))
- ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 2, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -5.4, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.4, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(0.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 0, x_offset: 18.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 60, bone: 0, x_offset: 15.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 63, bone: 0, x_offset: 15.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- Subroutine(0xc9a8)
SFX
- BoolVariableSetFalse { variable: LongtermAccessBool (0x78) }
- SoundVoiceLow
- AsyncWait(5.0)
- SoundEffect1(2807)
- if ((LongtermAccessInt (0x63) NotEqual scalar(0)))
- SoundEffect1(207)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(5.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(8.0)
- Goto(0x11678)