P+ - Samus - Subaction - SpecialSDash

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Stats

IASA: None
Hitboxes active: 5-24
Hitbox set 0 hits: 5
Subaction Index: 0x3c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-24

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 20 100 75 Normal Punch 4 4

Scripts

Main

  1. SyncWait(4.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 20, size: 1.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. SyncWait(20.0)
  4. DeleteAllHitBoxes

GFX

  1. SyncWait(1.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 4, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  4. FlashEffectOverlay { red: 255, green: 215, blue: 80, alpha: 225 }
  5. SoundEffect1(2822)
  6. SwordGlow(SwordGlow { color: 7, blur_length: 11, point1_bone: 0, point1_x_offset: 0.0, point1_y_offset: 6.0, point1_z_offset: 0.0, point2_bone: 0, point2_x_offset: 0.0, point2_y_offset: 3.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 0, bone_id: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  7. SwordGlow(SwordGlow { color: 7, blur_length: 11, point1_bone: 0, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 0, point2_x_offset: 0.0, point2_y_offset: 3.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 0, bone_id: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  8. SyncWait(8.0)
  9. SetColorOfFlashEffectOverlay { transition_time: 20, red: 255, green: 215, blue: 80, alpha: 0 }
  10. SyncWait(20.0)
  11. RemoveFlashEffect

SFX

  1. SyncWait(4.0)
  2. Rumble { unk1: 17, unk2: 0 }

Other

  1. Goto(SquatF Main 0xf930)