P+ - Samus - Subaction - AttackS4S

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Stats

IASA: 37
Hitboxes active: 3-6
Hitbox set 0 hits: 3
Subaction Index: 0x58

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-6

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 14 30 104 361 Flame Burn 8 7
0 1 14 30 104 361 Normal Kick 8 7
0 2 14 30 104 361 Normal Kick 8 7
0 3 15 32 104 361 Flame Burn 8 7

Scripts

Main

  1. if ((LongtermAccessInt (0x63) Equal scalar(0)))
    1. AsyncWait(2.0)
    2. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 104, shield_damage: 0, bkb: 30, size: 4.3, x_offset: -5.16, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 104, shield_damage: 0, bkb: 30, size: 3.49, x_offset: 1.72, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 104, shield_damage: 0, bkb: 30, size: 2.5, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
    5. Goto(0x21348)
  2. else
    1. Subroutine(0x24a4c)

GFX

  1. if ((LongtermAccessInt (0x63) Equal scalar(0)))
    1. AsyncWait(2.0)
    2. GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 2, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -5.4, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    4. SyncWait(2.0)
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. else
    1. AsyncWait(2.0)
    2. loop 3 times:
      1. if (EnteringOrIsInHitLag)
        1. IfStatementAnd (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
        2. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(62), Bool(true), Bool(true)] }
        3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 60, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: 7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.95, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
        4. SoundEffect1(207)
        5. SoundEffect1(204)
        6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(62), Bool(true), Bool(true)] }
        7. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
      2. SyncWait(1.0)
    3. if (not(HitboxHasConnected))
      1. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(62), Bool(true), Bool(true)] }
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 60, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: 7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      3. SoundEffect1(204)
      4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(62), Bool(true), Bool(true)] }

SFX

  1. AsyncWait(2.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(168)
  4. SoundEffect1(2915)
  5. SoundEffect1(112)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. UnknownEvent { namespace: 0x18, code: 0x3, unk1: 0x0, arguments: [Value(2), Scalar(60.0)] }
  3. AsyncWait(2.0)
  4. Rumble { unk1: 17, unk2: 0 }