P+ - Ganondorf - Subaction - AttackS4S
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Stats
IASA: |
46 |
Hitboxes active: |
6-11 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
22 |
40 |
90 |
65 |
Darkness |
Burn |
11 |
10 |
|
0 |
1 |
22 |
40 |
90 |
65 |
Darkness |
Burn |
11 |
10 |
|
Scripts
Main
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 30, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 4.25, x_offset: 2.0, y_offset: 0.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 32, hitbox_id: 1, set_id: 0, damage: Constant(22.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 3, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(45.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 1, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: false })
SFX
- AsyncWait(5.0)
- SoundEffectStop(105)
- SoundEffect1(1864)
- SoundEffect1(168)
- SoundEffect1(4772)
- GraphicEffect(GraphicEffect { graphic: 40, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 5, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
- AsyncWait(19.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1376257), Bool(false), Bool(false)] }
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(6.0)
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 75.0, speed: 2.0, size: 1.0, unk3: 0.0, unk4: 12.0, unk5: 50.0, unk6: 30.0, unk7: 30.0, unk8: 50 })
- Rumble { unk1: 18, unk2: 0 }
- FlashEffectLight { red: 48, green: 0, blue: 128, alpha: 255, light_source_x: 75.0, light_source_y: 0.0 }
- SyncWait(10.0)
- SetColorOfFlashEffectLight { transition_time: 16, red: 48, green: 0, blue: 128, alpha: 0 }
- SyncWait(16.0)
- RemoveFlashEffect
- EndAestheticWindEffect { unk: 0 }