P+ - Ganondorf - Subaction - AppealS

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Stats

IASA: 100
Subaction Index: 0x1be

Scripts

Main

  1. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (ButtonPress value(1)) }
  2. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x5))
  3. BoolVariableSetTrue { variable: RandomAccessBool (0x5) }
  4. AsyncWait(3.0)
  5. BoolVariableSetFalse { variable: RandomAccessBool (0x5) }
  6. AsyncWait(20.0)
  7. BoolVariableSetTrue { variable: RandomAccessBool (0x5) }
  8. AsyncWait(70.0)
  9. BoolVariableSetFalse { variable: RandomAccessBool (0x5) }
  10. AsyncWait(99.0)
  11. AllowInterrupts

GFX

  1. AsyncWait(19.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 21, graphic: 11, bone: 41, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(3.0)
  2. SoundEffect1(1858)
  3. AsyncWait(19.0)
  4. SoundEffect1(4698)
  5. SyncWait(21.0)
  6. SoundEffect1(4698)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(2.0)
  3. ItemVisibility(false)
  4. AsyncWait(20.0)
  5. Rumble { unk1: 16, unk2: 0 }
  6. AsyncWait(40.0)
  7. Rumble { unk1: 16, unk2: 0 }
  8. AsyncWait(55.0)
  9. AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 3.0, stength: 110.0, speed: 2.0, size: 0.6, unk3: 0.0, unk4: 15.0, unk5: 30.0, unk6: 30.0, unk7: 30.0, unk8: 40 })
  10. AsyncWait(95.0)
  11. EndAestheticWindEffect { unk: 0 }
  12. AsyncWait(124.0)
  13. ItemVisibility(true)