P+ - Roy - Subaction - AppealS

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Stats

IASA: 143
Subaction Index: 0x1be

Scripts

Main

  1. AsyncWait(142.0)
  2. AllowInterrupts

GFX

  1. AsyncWait(14.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 65, x_offset: 11.7, y_offset: -0.75, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(65.0)
  4. Subroutine(0xf3e8)
  5. AsyncWait(75.0)
  6. DeleteSwordGlow { fade_time: 1 }
  7. AsyncWait(84.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 65, x_offset: 11.2, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  9. Subroutine(0xf3e8)
  10. AsyncWait(89.0)
  11. DeleteSwordGlow { fade_time: 1 }
  12. AsyncWait(92.0)
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 65, x_offset: 11.2, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(12.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 65, x_offset: 11.2, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. SoundEffect1(16601)
  4. AsyncWait(68.0)
  5. SoundEffect1(16706)
  6. AsyncWait(86.0)
  7. SoundEffect1(16706)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. ItemVisibility(false)
  3. AsyncWait(69.0)
  4. Rumble { unk1: 0, unk2: 0 }
  5. AsyncWait(98.0)
  6. Rumble { unk1: 0, unk2: 0 }