P+ - Roy - Subaction - Dash

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 |

Stats

IASA:None
Subaction Index:0xe

Scripts

Main

    GFX

    1. AsyncWait(4.0)
    2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. AsyncWait(14.0)
    4. EnableInterrupt(10009)

    SFX

    1. AsyncWait(4.0)
    2. SoundEffect1(194)
    3. SyncWait(11.0)
    4. SoundEffect2(130)
    5. SyncWait(5.0)
    6. SoundEffect1(130)

    Other

    1. Rumble { unk1: 21, unk2: 0 }
    2. AsyncWait(17.0)
    3. SlopeContourFull { hip_n_or_top_n: 4, trans_bone: 2 }
    4. AsyncWait(23.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }