P+ - Roy - Subaction - Swing3_3

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Stats

IASA:None
Hitboxes active:9-12
Hitbox set 0 hits:9
Subaction Index:0x134

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames: 9-12

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 2 13 8 100 361 Normal Punch 4 7 7
0 3 13 8 100 361 Normal Punch 4 7 7

Scripts

Main

  1. AsyncWait(8.0)
  2. Subroutine(External: gameAnimCmd_StarRodSwing3Common)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 37, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 34, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(9.0)
  6. UnknownEvent { namespace: 0x1f, code: 0x6, unk1: 0x0, arguments: [Value(0)] }
  7. AsyncWait(12.0)
  8. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }
      2. AsyncWait(8.0)
      3. Rumble { unk1: 17, unk2: 0 }