P+ - Roy - Subaction - SlipEscapeF

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Stats

IASA:29
Fully Intangible:1-10
Subaction Index:0xe8

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(10.0)
  3. ChangeHurtBoxStateAll { state: Normal }
  4. AsyncWait(28.0)
  5. AllowInterrupts

GFX

  1. AsyncWait(8.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. AsyncWait(20.0)
  4. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(164)
  3. SyncWait(20.0)
  4. SoundEffect1(160)
  5. SyncWait(13.0)
  6. SoundEffect1(228)
  7. SyncWait(1.0)
  8. SoundEffect1(225)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  2. AsyncWait(24.0)
  3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }