P+ - R.O.B - Subaction - SlipEscapeF

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Stats

IASA: 29
Fully Intangible: 1-10
Subaction Index: 0xe8

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(10.0)
  3. ChangeHurtBoxStateAll { state: Normal }
  4. AsyncWait(28.0)
  5. AllowInterrupts

GFX

  1. AsyncWait(3.0)
  2. loop 3 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    2. SyncWait(6.0)
  3. AsyncWait(27.0)
  4. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(2.0)
  2. SoundEffect1(159)
  3. SyncWait(8.0)
  4. SoundEffect1(159)
  5. SyncWait(8.0)
  6. SoundEffect1(159)
  7. SyncWait(8.0)
  8. SoundEffect1(5987)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  2. AsyncWait(20.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
  4. AsyncWait(23.0)
  5. SlopeContourFull { hip_n_or_top_n: 9, trans_bone: 3 }