P+ - R.O.B - Subaction - AttackAirN

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Stats

IASA: None
Auto Cancel Window: 34-45
Auto Cancel Lag: 4
Landing Lag: 24
Landing Lag (L-Cancel): 12
Hitboxes active: 15-29
Hitbox set 0 hits: 15
Subaction Index: 0x62

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:15-24

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Shield Dmg Shieldstun Hitlag Targets
0 0 14 50 90 80 Flame Burn false false 6 8 7
0 1 14 50 90 80 Flame Burn true false 6 8 7
0 2 14 50 90 80 Flame Burn true false 6 8 7

Frames:25-29

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Shield Dmg Shieldstun Hitlag Targets
0 0 12 30 90 80 Flame Burn false false 6 7 6
0 1 12 30 90 80 Flame Burn true false 6 7 6
0 2 12 30 90 80 Flame Burn true false 6 7 6

Scripts

Main

  1. Subroutine(0x133b8)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(14.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 50, size: 4.92, x_offset: 0.0, y_offset: -5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: false, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 50, size: 4.92, x_offset: 0.0, y_offset: 1.88, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 50, size: 3.28, x_offset: 0.0, y_offset: 7.52, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
  7. if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
    1. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(280)))
    2. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 15 }
    3. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 15 }
    4. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 15 }
  8. AsyncWait(24.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 30, size: 4.92, x_offset: 0.0, y_offset: -5.64, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: false, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 30, size: 4.92, x_offset: 0.0, y_offset: 1.88, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 30, size: 3.28, x_offset: 0.0, y_offset: 7.52, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
  12. if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
    1. IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(280)))
    2. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 13 }
    3. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 13 }
    4. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 13 }
  13. AsyncWait(29.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(33.0)
  16. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(10.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 4, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. AsyncWait(13.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 6, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  6. AsyncWait(22.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(14.0)
  2. SoundVoiceLow
  3. SoundEffect1(5939)

Other

  1. AsyncWait(14.0)
  2. Rumble { unk1: 14, unk2: 0 }
  3. AsyncWait(16.0)
  4. SoundEffect1(112)