P+ - Bowser - Subaction - AttackAirN
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Stats
IASA: |
45 |
Auto Cancel Window: |
1-3, 32-53 |
Auto Cancel Lag: |
4 |
Landing Lag: |
26 |
Landing Lag (L-Cancel): |
13 |
Partially Intangible: |
4-31 |
Hitboxes active: |
5-28 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
35 |
80 |
361 |
Normal |
Kick |
7 |
7 |
|
Frames:11-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
30 |
80 |
361 |
Normal |
Kick |
7 |
7 |
|
Frames:15-28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
20 |
80 |
361 |
Normal |
Kick |
7 |
7 |
|
Scripts
Main
- AsyncWait(3.0)
- Subroutine(0x15000)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- SyncWait(1.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 140.0 }
- Subroutine(0x29438)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 9.77, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(8.0)
- RemoveFlashEffect
- Armor { armor_type: None, tolerance: 0.0 }
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 9.77, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 9.77, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(28.0)
- DeleteAllHitBoxes
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(34.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- Subroutine(0x14ed8)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(47.0)
- LedgeGrabEnable(EnableInFront)
- AllowInterrupts
GFX
SFX
- AsyncWait(3.0)
- loop 4 times:
- SoundEffect1(55)
- SoundEffect1(3749)
- SyncWait(5.0)
- SoundEffect1(3750)
- SyncWait(2.0)
Other
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 30.0, random_y_rotation: 0.0, random_z_rotation: 30.0 }), terminate_with_animation: true })
- RumbleLoop { unk1: 3, unk2: 25 }
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(10.0)
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 30.0, random_y_rotation: 0.0, random_z_rotation: 30.0 }), terminate_with_animation: true })
- SyncWait(8.0)
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }