P+ - Bowser - Subaction - LandingFallSpecial

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Stats

IASA: 12
Partially Intangible: 1-2
Subaction Index: 0x33

Scripts

Main

  1. Subroutine(0x15000)
  2. AsyncWait(2.0)
  3. Subroutine(0x14ed8)

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectOther1(3811)
  3. SoundEffect1(3848)
  4. SyncWait(8.0)

Other

  1. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
  2. ItemVisibility(false)
  3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  4. SlopeContourStand { leg_bone_parent: 1 }
  5. ScreenShake { magnitude: 0 }
  6. Rumble { unk1: 14, unk2: 0 }
  7. AsyncWait(4.0)
  8. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }
  9. AsyncWait(18.0)
  10. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
  11. AsyncWait(20.0)
  12. ItemVisibility(true)
  13. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
  14. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
  15. AsyncWait(27.0)
  16. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }