P+ - Bowser - Subaction - SpecialSAirCatch
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Stats
IASA: |
None |
Hitboxes active: |
16-18 |
Hitbox set 0 hits: |
17 |
Subaction Index: |
0x1d9 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xee |
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0 |
1 |
Grab |
set action: 0xee |
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0 |
2 |
Grab |
set action: 0xee |
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Frames:17-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
55 |
90 |
65 |
Slash |
Slash |
1.5 |
6 |
7 |
10 |
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0 |
1 |
12 |
55 |
90 |
65 |
Slash |
Slash |
1.5 |
6 |
7 |
10 |
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0 |
2 |
10 |
55 |
90 |
65 |
Slash |
Slash |
1.5 |
6 |
6 |
9 |
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Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessInt (0x15) }
- AsyncWait(13.0)
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickYAxis) }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
- AddVelocity { x_vel: Constant(0.9), y_vel: Variable(RandomAccessFloat(Address(5))) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(15.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 5.292, x_offset: 0.0, y_offset: 6.372, z_offset: 7.54, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 4.221, x_offset: 0.0, y_offset: 6.372, z_offset: 13.15, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 4.221, x_offset: 0.0, y_offset: 9.972, z_offset: 10.38, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
- AsyncWait(16.0)
- LedgeGrabEnable(EnableInFront)
- DeleteAllGrabBoxes
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 55, size: 5.47, x_offset: 0.0, y_offset: 6.372, z_offset: 9.43, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 55, size: 5.08, x_offset: 0.0, y_offset: 6.372, z_offset: 15.71, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 55, size: 4.69, x_offset: 0.0, y_offset: 6.372, z_offset: 22.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(18.0)
- DeleteAllHitBoxes
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
- AddVelocity { x_vel: Constant(0.65), y_vel: Variable(RandomAccessFloat(Address(5))) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(20.0)
- LedgeGrabEnable(Disable)
GFX
- AsyncWait(12.0)
- RemoveFlashEffect
- AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 43, bone: 0, x_offset: 16.0, y_offset: 7.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: -10.001066, z_rotation: 0.0, scale: 3.25, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: -2.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(8.0)
- SoundEffect1(3842)
- AsyncWait(14.0)
- SoundEffect1(3754)
- SoundEffect1(115)
Other
- AsyncWait(15.0)
- Rumble { unk1: 13, unk2: 0 }