P+ - Bowser - Subaction - SpecialSAirCatch

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Stats

IASA: None
Hitboxes active: 16-18
Hitbox set 0 hits: 17
Subaction Index: 0x1d9

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:16

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0xee
0 1 Grab set action: 0xee
0 2 Grab set action: 0xee

Frames:17-18

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 12 55 90 65 Slash Slash 1.5 6 7 10
0 1 12 55 90 65 Slash Slash 1.5 6 7 10
0 2 10 55 90 65 Slash Slash 1.5 6 6 9

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessInt (0x15) }
  2. AsyncWait(13.0)
  3. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(ControlStickYAxis) }
  4. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  5. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
  6. AddVelocity { x_vel: Constant(0.9), y_vel: Variable(RandomAccessFloat(Address(5))) }
  7. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  8. AsyncWait(15.0)
  9. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 5.292, x_offset: 0.0, y_offset: 6.372, z_offset: 7.54, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
  10. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 4.221, x_offset: 0.0, y_offset: 6.372, z_offset: 13.15, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
  11. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 4.221, x_offset: 0.0, y_offset: 9.972, z_offset: 10.38, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
  12. AsyncWait(16.0)
  13. LedgeGrabEnable(EnableInFront)
  14. DeleteAllGrabBoxes
  15. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 55, size: 5.47, x_offset: 0.0, y_offset: 6.372, z_offset: 9.43, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  16. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 55, size: 5.08, x_offset: 0.0, y_offset: 6.372, z_offset: 15.71, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  17. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 65, wdsk: 0, kbg: 90, shield_damage: 6, bkb: 55, size: 4.69, x_offset: 0.0, y_offset: 6.372, z_offset: 22.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  18. AsyncWait(18.0)
  19. DeleteAllHitBoxes
  20. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  21. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
  22. AddVelocity { x_vel: Constant(0.65), y_vel: Variable(RandomAccessFloat(Address(5))) }
  23. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  24. AsyncWait(20.0)
  25. LedgeGrabEnable(Disable)

GFX

  1. AsyncWait(12.0)
  2. RemoveFlashEffect
  3. AsyncWait(14.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 43, bone: 0, x_offset: 16.0, y_offset: 7.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: -10.001066, z_rotation: 0.0, scale: 3.25, randomize: None, terminate_with_animation: true })
  5. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: -2.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(3842)
  3. AsyncWait(14.0)
  4. SoundEffect1(3754)
  5. SoundEffect1(115)

Other

  1. AsyncWait(15.0)
  2. Rumble { unk1: 13, unk2: 0 }